Part 35: 6 Days, Part 6: 140% Recidivism
Don't worry, I only intend to make you guys wait endlessly. I don't intend to deal with the ramifications.
6 Days, Part 6: 140% Recidivism
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We managed to get him back to Earth from the Caracus galaxy in a mere seven months. Turns out space isn't nearly as big as we thought.
Visitor: The Mephistopheles killer?
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This is the first in a long series of retcons this chapter, and it's one of the few that actually makes the plot even worse. At the end of 7 Days, the Charisma staff tell you that "He was killed six months ago by an unknown assailant. We only discovered last week that an individual was using his identity". 6 Days goes one step further: Not only did nobody suspect that this thirty-year-old with no psychiatric knowledge wasn't a sixty-year-old who, by this series' standard, probably also had no psychiatric knowledge, but now they didn't suspect any of that despite having already discovered that the man he was impersonating had been killed. I'm amazed they even came up with the decision to put him in prison.
Visitor: So... who is he?
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He just wanted to escape his disgrace.
For some reason, everybody in this thread seems to have realized that Malcolm was at least a Somerset, despite that never being explicitly stated, but I didn't pick up on my first time through the series.
As for Ganymede University, Ganymede was "the most attractive of mortals, which led Zeus to abduct him, in the form of an eagle, to serve as cup-bearer to the gods." In other words, a needless classical allusion that shows Yahtzee once heard that sometimes people allude to things. Sound familiar?
Visitor: So... why did he kill the Mephistopheles crew?
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When there's a mentally unstable person who you want to stay alive for study, it tends to help to pad the walls of his hard metal cell. Just saying.
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What do you know? The future is retconned to be about Vladimir. I'm amazed Yahtzee had the self-restraint to avoid suddenly making Vladimir be Trilby's fence from the first game.
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This scene has what is probably the best writing in the series. When you consider Malcolm's past that was established ten lines earlier and realize that a mysterious man pushed him in the direction that would lead to him being accused of murders, this dialogue is actually pretty reasonable. High marks.
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In keeping with my inability to praise any game for more than a paragraph, I continue to hate using fate as a catch-all. So... Vladimir does things because he's fated to help other people do what they're fated to do anyway. They try stopping something that fate says can't be stopped, and bad things happen that would have happened anyway because of fate. The player's involvement in the story? Watch people do things that they would anyway while emotionally distancing yourself from moving bodies with no autonomy. Fun.
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I would personally think that "Who are you" would have been asked somewhere around the "kill your dad for me" stage of the relationship, but perhaps social norms have changed by the future.
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Thankfully,
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Using the knife, we can open the wall and carve through some flesh. Note that the next section borrows heavily from Killer7, by which I mean it's basically the third part of the Smile chapter but in the future. All the spoiler tags later on in this update are just elaborated-upon versions of what I'm going to point out, so you won't miss much by skipping over them.
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The people who built this prison were nice enough to make a walkway right outside the wall of a cell where they kept a mass murderer. Quite courteous.
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In Killer7, the third part of the Smile chapter takes place in a Philadelphia hotel that you had previously visited in part 1. Unlike before, there are no enemies, leaving a very disconcerting effect. There are blood stains, however, and examining them shows fragmented black-and-white scenes of a mass shooting that occurred before the game took place when Emir Parkreiner (now going by the name Garcian Smith) shot the original members of the Smith syndicate.
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In Killer7, blood appears on characters' clothing to mark them as traitors. Kaede earns her bloodstain by not warning her fellow assassins about Emir's rampage, choosing to hide instead , and a similar bloodstain appears on Garcian when he recreates the suicide that ended his original killing spree and opens up his briefcase, revealing the weapons of the entire syndicate.
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The entire purpose of the Killer7 sequence is to show that a character we're familiar with is actually Emir Parkreiner , a much more mysterious character who clearly impacted the storyline of the game but whose role was never fully understood.
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The entire thing is meant to be symbolic, falling apart if taken literally. Nonetheless, the symbolism is designed to recall earlier moments in the game (this being similar to the hotel's bloody stairs in Notes, while Killer7 references the cut that Garcian received on his head when he opened the safe containing Harman's original body. The cut was representative of the "third eye" on Emir.
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In other words, Yahtzee continues the proud tradition of being "inspired" by good video games the same way a tenth grader's Great Gatsby essay is "inspired" by Sparknotes. Still, I do have to hand it to Yahtzee; he knows which sections of games to steal. As a fan of Suda/Kojima/Lynch style mindscrew, I have to admit that I love this kind of thing.
So, what did we just see? The commentary brings up the theory that Malcolm actually did kill everyone on the ship, and what we saw in 7 Days was just him horribly misremembering petty things like his motives. He refuses to comment on if this theory is accurate, but it probably isn't; while it would make the machete lodged in the elevator make a bit more sense, the fact that William never commented on the suspicious amount of fresh meat you stashed in his room makes the whole thing a little doubtful.
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The bottom of the staircase leads us here, a picture of which was released as a teaser for this installment. That's probably because every other environment in the game was a series of gray walls or a reuse of the first game's areas with a bit of a Gaussian blur.
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You just received a magic knife, descended a staircase into a sinew cavern, and became a victim of premature balding, but your primary shock is that somebody you started talking to is alive. Never change, Vlad the Impaler who's apparently Malcolm.
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Hey, fate again. I almost forgot that I have no control over anything that happens in this series and thus shouldn't care.
This is the Trilby who does things (like dying) on his own terms. Why did he passively accept that there was nothing he could do? I would think he could at least try writing this in the letter.
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Frehorn's Blade is the knife he used to kill the 12 people during the point in his life where he did whatever Chzo said (shortly after the point when he cut up the soul of Chzo's servant, which in turn was shortly after a different point when he decided he would do whatever Chzo said). Next update a file will explain all of this in case the subtlety was getting to be too effective.
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How exactly does Trilby know about this? Sure, there's the Ministry, but it's not as though it had much to go off of either. There's Frehorn's writing, but he only knew how not to get killed because he had researched Chzo himself. Then there was a single druid who knew about him somehow. It's especially odd because Chzo doesn't do anything; he sits around waiting for a bridge to be built while having Cabadath kill people in an apparently inconspicuous manner.
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Can we go back to talking about body/mind/soul every few sentences? This is getting a bit excessive.
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Now we use the knife on Trilby to kill him and take his life essence, which we'll use to save the other him who's now a few feet away. Sure.
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This is what happened at the end of Trilby's Notes. Of course, that gave the impression that
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I would think that, as a God, Chzo would make use of some intelligent design to get rid of that eye positioned solely to look at some tendons.
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That black guard's portrait looks weird because he's crouching. He's not too horribly deformed.
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Why are they not concerned about the prison's "give knives to dangerous psychopaths" policy, exactly?
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Unfortunately, while Frehorn's Blade can make people incorporeal and unconstrained by annoying things like cause-and-effect, it does little to improve one's poetry.
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Remember how I've been saying the last two days make up for the first four? This is why. Remember how 7 Days had absolutely nothing about this besides an apathetic scream of principles? Yahtzee managed to save face on that.
I mean, seriously, holy shit.